[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=HGWorkerDefault.flc
RUN=HGWorkerRun.flc
ATTACK1=HGWorkerJungle.flc
ATTACK2=
ATTACK3=
DEATH=HGWorkerDeath.flc
FORTIFY=
FIDGET=
VICTORY=
BUILD=
ROAD=HGWorkerRoad.flc
MINE=HGWorkerMine.flc
IRRIGATE=HGWorkerIrrigate.flc
FORTRESS=HGWorkerFortress.flc
CAPTURE=HGWorkerCaptured.flc
JUNGLE=HGWorkerMine.flc
FOREST=HGWorkerMine.flc
PLANT=HGWorkerPlant.flc
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEATH=0.500000
FORTIFY=0.500000
FIDGET=0.500000
VICTORY=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
JUNGLE=0.500000
FOREST=0.500000
PLANT=0.500000

[Sound Effects]
BLANK=
DEFAULT=
RUN=..\Worker\WorkerRun.amb
ATTACK1=..\Worker\WorkerJungle.amb
ATTACK2=
ATTACK3=
DEFEND=
DEATH=HGWorkerDeath.wav
FORTIFY=
FIDGET=
VICTORY=
BUILD=
ROAD=..\Worker\WorkerRoad.amb
MINE=..\Worker\WorkerMine.amb
IRRIGATE=..\Worker\workerIrrigate.amb
JUNGLE=..\Worker\WorkerMine.amb
FOREST=..\Worker\WorkerMine.amb
FORTRESS=..\Worker\WorkerFortress.amb
CAPTURE=..\Worker\WorkerCapture.wav
PLANT=..\Worker\WorkerPlant.amb
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=
